
Tremulus | |
By | |
Publication | 07 March 2025 |
Number of Pages | 273 |
Format Type | Paperback |
Tremulousness in a sentence Want to See Something Really Scary We all do tremulus lets you and your friends make terrifying stories together No experience necessary And dice You only need a pair of regular old six sided dice like you find in most family board games If you ve never played any roleplaying games in the past then this is a great game to start with TremulusI was eager to read tremulus yes the title appears to be officially a lower case t for a number of reasons First I am a fan of both Call of Cthulhu and Apocalypse World games and so I was eager to see how the two were married in this one game Second I have seen a number of reviews with wildly differing opinions Most of the reviews that dismissed the game were notably by people who had simply read the game and not played it I wanted to see how the game worked for myself and specifically I wanted to see if a Call of Cthulhu game could be played with little to no prep and if so how that could be done. Tremulus rpg There s a lot that I like here and there are several things that I don t The real difficulty of marrying Lovecraftian horror with the pbta engine is that pbta games do two things really well and those things are not elements of Lovecraftian horror Pbta games excel at tapping into tropes of genre and turning archetypes into characters The narrators in Lovecraft s stories don t really have a variety of type and their character tropes don t lend themselves to story games The second thing is that pbta games allow you to ground a narrative in the lives and actions of the characters so that the characters drive the plot and not the other way around Plot and the Mythos are what is king in Lovecraft s world and the characters are merely vehicles for showing the limitations of human beings in the face of such cosmic horrors The playbooks are rather uninspired but that is pretty true of Lovecraft s narrators too Since there aren t archetypes to draw on Sean Preston opted to use occupations as the main determinant in each playbook Because occupation is a much weaker category than archetype the choices players get to make when designing their characters are not very exciting The moves are functional but a player will hardly chomp at the bit to advance and gain a new skill In the end though I think this is fine because Lovecraft characters are born to die or go insane not become super competent investigators. Tremulous medical definition The book gives great rules for creating threads frameworks and playsets which make up the mystery the characters embark on I m excited to give them a go and see how they compare to the mystery creation methods in Monster of the Week which I love. Tremulus booker As a reference book tremulus could have benefitted from a professional layout designer The sections are not easily discernible and visually everything kind of tumbles over everything else as you move through the book And a professional editor would probably have been able to pull like things together either in presentation or in a reference section at the back of the book For example the Harm and Shock scales are unnecessarily in two different parts of the book Preston does not want the player to see the Shock scale but players are unlikely to be reading the book or if they are they are unlikely to stop in the Keeper section as a forbidden area Some information is mentioned only once in obscure places in the book For example when players roll a natural 12 the character gains a point of Lore and a situational benefit but you would only know that if you read through the Lexicon section on page 9 Something like Dark Insight should be mentioned elsewhere in the book as well. Tremulous maps I purchased a softcover of the book instead of the PDF because I wanted a hard copy But since I purchased it I learned that the additional character types available through DriveThruRPG are supposed to be better than the basic playbooks but each of the three additional sets are 5. Tremulus booklet The next test is to take the game out for a real spin and see how it plays English Seems like a quick and simple system for running table top games on the fly I think it probably lends itself toward one shots and convention play but this may be because I do not care for killing and replacing characters often in my long running chronicles But if you are looking for something quick and fun that may run once or twice I would give this a go Warning If you are a GM that is big into writing story and worlds the Keeper section may be a bit off putting It seemed to both complicate and over simplify story building as well as discourage tinkering with the system This also played a part in my assessment that it is likely better suited to short term runs I am contemplating running this at a con in November English Low prep fully lovecraftian Loved every session English I honestly CANNOT wait to get started on this This is a perfect gift for Lovecraft fans who also happen to play tabletop rpg English Overall Sean Preston does a good job of bringing Lovecraftian horror to the Apocalypse Dungeon world system and I really like Tremulus The moves translate well and the physical and mental harm systems are at just the right level of detail The character Playsheets are well done with a delightful amount of individual specialization for the 1920s period I was skeptical about the Ebon Eves adventure framework which presents dozens of possible settings but I turned to it in a pinch and was very pleased It s a fast ingenious way to jump start the game. Tremulous iris There are a few places in the game where we had to make adjustments A few sections appear to contradict each other on specific rules For example the sanity check section states you reduce mental harm by 1 if you succeed but other text seems to imply that a success avoids all harm We settled on the second interpretation with mental harm as a negative modifier The wealth rules appear to be logarithmic similar to other systems that use wealth as a modifier but the implication here is that it is just used as simple currency I can sell my house and buy seven flashlights or sell 3 sawed off shotguns and buy a house We stick to the logarithmic interpretation and allow free access to any items a level or two lower on the scale These issues are relaitevely minor in the grand scheme of things and just require a rules consensus to get past them. Tremulous medical The only reason I was a little disappointed in the overall game was the author s move toward a mechanical feel in some areas reliance on special moves and modifiers where simple narrative could suffice Many special abilities provide 1 or 2 modifiers instead of special narrative power and mental disabilities are described in terms of negative modifiers in specific situations rather than being strong narrative tags The Damage roll made to determine additional narrative effects of damage is backwards a success means worse effects and a failure 6 or less means no adverse effects I think the author did this in order to make reasonable use of the level of damage as a modifier but it feels strange like the monsters or GM now have a roll but the players make it for them. Tremulous maps There s some work to do to find your own interpretation of Tremulus but it s worth it EDIT After some play time the lack of narrative energy in the moves sucks a lot of the life out of the game Downrating to 3 starts Note the Ebon Eves section and game master story development sections are still very useful English
Tremulus By Sean Preston |
English |
273 |
Paperback |
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Tremulus is a storytelling RPG where you and your friends get together and create a haunting story in the vein of HP Lovecraft s works: Tremulous game 00 Additional playsets and expansions for the included playset are also available and also costly so I kind of wish I saved my money to get all the extra stuff Alas, Tremulus book Elevator pitch Very little prep work for the Keeper GM lots of potential for mind bending horror for the players and a simple easy to learn 2d6 system, EBook tremulus rpg Cet t un nouveau projet de crowdfunding men bien est arriv toujours bas sur le moteur Apocalypse mais traitant cette fois ci de l horreur de type Lovecraft