OpenGL Development Cookbook: Over 40 Recipes to Help You Learn, Understand, and Implement Modern Opengl in Your Applications by Muhammad Mobeen Movania


OpenGL Development Cookbook: Over 40 Recipes to Help You Learn, Understand, and Implement Modern Opengl in Your Applications
epub OpenGL Development Cookbook: Over 40 Recipes to Help You Learn, Understand, and Implement Modern Opengl in Your Applications
By Muhammad Mobeen Movania
ISBN 1849695040
ISBN-13 9781849695046
Publication 18 June 2025
Number of Pages 311
Format Type Paperback

EBook OpenGL Development cookbook publishers

Or item about simple particle systems Next to it we have advanced elements like OOIT using dual depth peeling or even like Ray Tracing I would prefer to have items that are or less at the same level Or at least change the distance between extremes. Book OpenGL Development cookbook template Some description would be nice I know that it is hard to compress all that knowledge in only 300 pages But for some topics the author could make a bit effort For instance when dealing with geometry shaders and subdivision of a quad just a little diagram image could explain This could make the book complete. Opengl 4 shading language cookbook To sum up The book is definitely worth reading for any developer who has already managed to render a triangle in OpenGL and wants to go further 1849695040

OpenGL Development Cookbook: Over 40 Recipes to Help You Learn, Understand, and Implement Modern Opengl in Your Applications By Muhammad Mobeen Movania
1849695040
9781849695046
English
311
Paperback
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OpenGL Development Cookbook kindle direct

OpenGL Development Cookbook: Over 40 Recipes to Help You Learn, Understand, and Implement Modern Opengl in Your ApplicationsOpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs This straight talking cookbook is perfect for intermediate C programmers who want to exploit the full potential of OpenGL Overview In Detail OpenGL is the leading cross language multi platform API used by masses of modern games and applications in a vast array of different sectors Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL OpenGL Development Cookbook introduces you to the modern OpenGL Beginning with vertex based deformations common mesh formats and skeletal animation with GPU skinning and going on to demonstrate different shader stages in the graphics pipeline OpenGL Development Cookbook focuses on providing you with practical examples on complex topics such as variance shadow mapping GPU based paths and ray tracing By the end you will be familiar with the latest advanced GPU based volume rendering techniques What you will learn from this book Approach This hands on Cookbook cuts through the preamble and gets straight to the point OpenGL Development Cookbook is perfect for intermediate C programmers Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL Crammed full of useful recipes OpenGL Development Cookbook will help you exploit OpenGL to its full potential Who this book is written for OpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications OpenGL Development Cookbook Over 40 Recipes to Help You Learn Understand and Implement Modern Opengl in Your ApplicationsOpenGL Development CookbookWhat I likeThe structure of the book makes it pretty easy to follow In the beginning it is good to read the introduction and familiarize with the application framework After that a reader can read in whatever order he she likes Each of the items is written in a similar way Topics are of course done by a single person so there is no need to switch between writing styles. EBook OpenGL Development cookbook cover Vast majority of items are very well done and explained I liked chapter about Order Independent Transparency in particular You have there very good explanation pictures code with additional comments and a comparison of techniques at the end. Book OpenGL Development cookbook stand Another great item relates to Volume rendering 3D Textures ray casting splatting Before reading the chapter I thought that such topic is quite hard to implement Now it looks simpler and clearer There is a detailed discussion about final quality of the output More the slices or texture samples the better the result but performance drops: OpenGL Development Cookbook bookkeeping Technology chosen is in my opinion very suitable We have Visual C 2010 freeGLUT Glm and SOIL. PDF OpenGL Development cookbook Those additional libraries are small and very simple to understand not to mention their popularity There is no additional need to learn some complicated framework engine: OpenGL Development Cookbook kindle reader What I dislikeThe level of topics is sometimes strange We have a nice and easy item that describes basic lighting.